Level 0 Character reference

Player characters will start at Level 0 for the beginning of this campaign!

PCs will point buy their stats (27 points).

Players will roll a d100 for their background (or choose, if one befits their design more).

1d100 Roll
 
 
Background
 
 
Weapon, Armor & Skill     Proficiencies
 
 
Tool Proficiencies
 
 
Attribute Bonus 
(Max 20)
 
 
Starting Equipment
 
1
 
Actor
 
 
Dagger, Club, Deception, Performance, Persuasion, Sleight of Hand, Chondathan, Two Additional Languages
 
 
Disguise Kit, One Musical Instrument
 
 
+4 CHA
   
+1 to All other
 
 
Clothes (traveler’s, fine, and a collection of 3 common costumes), Dagger, Disguise Kit, Book w/ Collection of Plays, One Musical Instrument of Your Choice, Broadsheet Pamphlet (raving about one of your past performances), Backpack, Sack, Bedroll, Mule w/ Saddlebags, 25 gp
 
 
2-3
 
 
Adventurer’s Heir
 
 
Dagger, Shortsword, Club, Light & Medium Armor, Athletics, History, Arcana, Chondathan, Elvish, One Additional Language
 
 
 
 
+1 to All
 
 
Clothing (traveler’s), Shortsword, Silvered Dagger, Chain Shirt, Potion of Healing, Chapbook of Tales of a Famous Adventurer, Backpack, Bedroll, Waterskin, 50 gp 
 
 
4
 
 
Alchemist’s Apprentice
 
 
Club, Quarterstaff, Arcana, Nature, Chondathan, Two Additional Languages
 
 
Herbalism Kit, Alchemist’s Tools, Poisoner’s Tools
 
 
+2 INT
  +2 DEX
+2 CON
 
 
Robes, Common Clothing, Dagger, Alchemist’s Tools, Herbalism Kit, 2 Vials Alchemists’ Fire, Vial of Antitoxin, Book of Notes & Alchemical Recipes, Quills & Ink Vial, Backpack, Bedroll, Waterskin, Wineskin, 30 gp
 
 
5
 
 
Archer
 
 
Shortbow, Dagger, Athletics, Perception, Survival, Chondathan, One Additional Language
 
 
Woodcarver’s Tools
 
 
+2 DEX,
+2 STR
 
 
Traveler’s Clothing, Dagger, Shortbow, Quiver of 20 Arrows, Mess Kit, Backpack, Bedroll, Waterskin, 2d6 sp
 
 
6
 
 
Assassin
 
 
Dagger, Shortsword, Light Crossbow, Shortbow, Light Armor, Deception, Sleight of Hand, Stealth, Chondathan, One Additional Language
 
 
Thieves’ Tools
 
 
+2 DEX,
+2 CON
 
 
Traveler’s Clothing, Leather Armor, 2 Daggers in Hidden Wrist-Sheaths, Shortsword, Thieves’ Tools, Pouch with a Pinch of Arsenic (ingested, DC 15 Con Save or 3d6 damage and poisoned for 1 day), Large Sack, Wineskin, 50 gp
 
 
7
 
 
Baker
 
 
Club, Quarterstaff, Dagger, Light Armor, Chondathan, One Additional Language, Choose One of the Following:  Animal Handling, Deception, or Persuasion
 
 
Cook’s Utensils
 
 
+5 CON,
+1 to All other
 
 
Homemade Padded Armor, Club, Dagger, Clothes (common),  5 lbs. Sack of Flour, Backpack, Bedroll, Cooking Utensils, Waterskin, Bottle of Sembian Red Wine, 10 gp
 
 
8-9
 
 
Bandit 
 
 
Shortsword, Dagger, Club, Shortbow, Light Armor, Stealth, Survival, Chondathan, One Additional Language
 
 
 
 
+2 STR
+2 CON
 
 
Common Clothes, Black Cloth for Tying Around Face, Leather Armor, Shortsword, Dagger, Shortbow, 10 Arrows, Set of Dice, Backpack, Bedroll, Wineskin, 3d10 gp
 
 
10
 
 
Barber
 
 
Dagger, Club, Insight, Medicine, Chondathan, One Additional Language 
 
 
Barber’s Tools
 
 
+3 DEX,
+1 to All other
 
 
Common Clothes, Dagger, Barber’s Tools (scissors, razors, brushes, combs, creams, tooth-pullers, etc.), Healer’s Kit, Backpack, Bedroll, Sack, Wineskin,    20 gp
 
 
11
 
 
Barrister
 
 
Dagger, Club, History, Investigation, Performance, Chondathan, Two Additional Languages
 
 
 
 
+2 INT,
+2 WIS,
+2 CHA
 
 
Clothes (fine), Dagger, Book, Bottle of Ink, 10 Sheets of Parchment, Blanket, 3 Volume Set of the Waterdeep Code Legal, Scroll Case, Bedroll, Backpack, Wineskin, Waterskin, 100 gp
 
 
12-13
 
 
Beggar
 
 
Dagger, Club, Sling, Deception, Persuasion, Sleight of Hand, Chondathan, One Additional Language
 
 
 
 
+2 DEX,
+2 CON
 
 
Clothes (ragged), Dagger, Sack, 2 days rations (spotted with mold), Copper Coin with Sharpened Edge, 2d6 sp
 
 
14-15
 
 
Blacksmith’s Apprentice
 
 
Club, Dagger, Light Hammer, Warhammer, Maul, Light & Medium Armor, Athletics, Chondathan, One Additional Language
 
 
Smith’s Tools
 
 
+4 STR,
+2 CON
 
 
Clothes (common), One Weapon of Your Choice, Dagger, Chain Shirt, Backpack, Bedroll, Waterskin, 10 gp
 
 
16
 
 
Butcher
 
 
Dagger, Club, Hand Axe, Athletics, Animal Handling, Chondathan, One Additional Language
 
 
Cook’s Utensils
 
 
+2 STR
+4 CON
 
 
Clothes (common), Hand Axe (Cleaver), Dagger, Homemade Shield, Backpack, Cook’s Utensils, Bedroll, Waterskin, Sack, 5 lbs. Dried Beef, 5 gp
 
 
17-18
 
 
Caravan Guard
 
 
Spear, Longsword, Dagger, Light & Medium Armor, Animal Handling, Survival, Perception, Chondathan, One Additional Language
 
 
Gaming Sets
 
 
+2 STR,
  +2 CON
 
 
Traveler’s Clothes, Longsword, Dagger, Leather Armor, Shield (painted with Merchant Company Symbol), Mess Kit, Backpack, Bedroll, Tinderbox, Wineskin, 10 gp
 
 
19
 
 
Charlatan/ Confidence Artist
 
 
Dagger, Club, Deception, Performance, Sleight of Hand, Chondathan, One Additional Language
 
 
Gaming Sets, Disguise Kit, Forger’s Kit
 
 
+2 DEX
+2 CHA
 
 
Clothes (fine and traveller’s), Dagger, Backpack, Forger’s Kit, Disguise Kit, Forged 1,000 gp Bloodnote from Seven Suns Trading Priakos, Bedroll, Wineskin, 3d10 gp
 
 
20
 
 
City Guardsman (Waterdeep, retired)
 
 
Dagger, Shortsword, Longsword, Spear, Crossbow, Light & Medium Armors, Athletics,  Perception, Chondathan, One Additional Language
 
 
Gaming Set
 
 
+2 STR
+2 CON
 
 
Clothes (traveler’s), Shortsword, Dagger, Spear, Faded Waterdeep Guard Cloak, Medal of Commendation (Waterdeep), Chain Shirt, Backpack, Bedroll, Waterskin,     40 gp
 
 
21
 
 
City Watchman (retired)
 
 
Dagger, Club, Shortsword, Longsword, Mace, Light & Medium Armor, Insight, Perception, Chondathan, One Additional Language
 
 
Gaming Set
 
 
+2 STR
+2 WIS
 
 
Clothes (traveler’s), Shortsword, Dagger, Leather Armor, Dice Set, Backpack, Bedroll, Boot with Hollow Heel, Waterskin, 20 gp
 
 
22
 
 
Cook
 
 
Dagger, Club, Hand Axe, Light Armor, Athletics, Animal Handling, Chondathan, One Additional Language
 
 
Cook’s Utensils
 
 
+4 CON,
+1 All other
 
 
Clothes (common), Hand Axe (Cleaver), Homemade Padded Armor, Backpack, Bedroll, Cook’s Utensils, Iron Pot, Tinderbox, Waterskin, 10 gp
 
 
23-24
 
 
Cormyrian Knight
 
 
Longsword, Shortsword, Mace, Dagger, Lance, All Armors, Animal Handling, History, Chondathan, One Additional Language
 
 
 
 
+2 STR
+1 All other
 
 
Clothes (traveler’s & fine), Longsword, Dagger, Chainmail, Shield w/Family Crest, Backpack, Waterskin, Mess Kit, Signet Ring, Bedroll, War Horse (w/saddle and saddle bags), 100 gp
 
 
25
 
 
Cormyrian Knight’s Squire
 
 
Longsword, Shortsword, Dagger, Lance, Light & Medium Armors, Animal Handling, History, Chondathan, One Additional Language
 
 
 
 
+2 CON,
+1 All other
 
 
Clothes (traveler’s), Shortsword, Dagger, Chain Shirt, Backpack, Waterskin, Bedroll, Pony (w/saddle and saddlebags, 2 days feed), 20 gp
 
 
26-27
 
 
Courtesan/ Prostitute/ Trull/ Bedwarmer”/ “Warmflanks” or “Banner” (etc.  You get the picture)
 
 
Dagger, Club, Deception, Persuasion, Sleight of Hand, Chondathan, One Additional Language
 
 
One Musical Instrument, Disguise Kit
 
 
+2 CON
+4 CHA
 
 
Clothing (traveler’s & fine), Dagger, Holy Symbol of Sune, One Musical Instrument, Vial of Perfume, Wineskin, Disguise Kit, Backpack, Bedroll, 50 gp
 
 
28-29
 
 
Cutpurse
 
 
Dagger, Club, Perception, Sleight of Hand, Stealth, Chondathan, One Additional Language
 
 
Thieves’ Tools
 
 
+2 DEX
+2 CHA
 
 
Clothes (common), Dagger, Coat w/ Hidden Pockets Sewn In, Steel Coin with Sharpened Side, Dice Set, Thieves’ Tools, Sack, Wineskin, 10 gp
 
 
30
 
 
Ditch-Digger
 
 
Dagger, Club, Athletics, Survival, Chondathan, One Additional Language
 
 
 
 
+4 STR
+2 CON
 
 
Clothes (common, dirty), Dagger, Shovel (as club), Sack, Lamp, Flask of Oil, Tinderbox, Wineskin, 2d6 sp
 
 
31
 
 
Drover
 
 
Club, Spear, Dagger, Light Armor, Animal Handling, Survival, Chondathan, One Additional Language
 
 
Land Vehicles
 
 
+2 STR
+ 2 CON
 
 
Clothes (common), Homemade Padded Armor, Club, Dagger, Backpack, Waterskin, Iron Pot, Wagon (Full of Potatoes, 2 Draft Horses, Spare Wagon Wheel, 5 gp
 
 
32
 
 
Druid’s Apprentice
 
 
Quarterstaff, Club, Dagger, Light Armor, Animal Handling, Nature, Religion, Survival, Chondathan, Two Additional Languages
 
 
Herbalism Kit, Woodcarver’s Tools
 
Spells:  two 0-level Druid spells
 
 
+4 WIS
 
 
Clothes (traveler’s), Padded Armor, Quarterstaff, Dagger, Backpack, Bedroll, Pouch of Mistletoe, Herbalism Kit, Healer’s Kit, Waterskin, Holy Symbol, 5 gp
 
 
33
 
 
Dung Carter
 
 
Club, Dagger, Light Armor, Animal Handling, Survival, Perception, Chondathan, One Additional Language
 
 
Land Vehicles
 
 
+2 STR,  
+4 CON
 
 
Clothes (common), Homemade Padded Armor, Bedroll, Waterskin, Rickety Cart (soiled) with Mule, Wineskin, 2d6 sp
 
 
34
 
 
Dwarf Lord (from a fallen realm)
 
 
Dagger, Club, Shortsword, Battleaxe, Greataxe, All Armors, History, Persuasion, Chondathan, Dwarvish, Two Additional Languages
 
 
Smith’s Tools, Mason’s Tools
 
 
+2 CON,
 
+2 CHA
 
 
Clothes (traveler’s), Battleaxe, Dagger, Chain Shirt, Backpack, Bedroll, Whetstone & Oily Rag, Mess Kit, Waterskin, Pony (with saddle and saddlebags), 50 gp
 
 
35-36
 
 
Dwarven Outcast
 
 
Dagger, Shortsword, Battleaxe, Greataxe, Light & Medium Armors, Deception, Intimidation, Perception, Chondathan, Dwarvish, One Additional Language
 
 
Smith’s Tools, Mason’s Tools
 
 
+2 STR
+2 CON
 
 
Clothes (travelers’), Shortsword, Dagger, Boot with Spring Blade (per Dagger), Chain Shirt, Backpack, Bedroll, Dice Set, Vial of Poison (basic), Wineskin, 20 gp
 
 
37
 
 
Elven Noble
 
 
Longsword, Shortsword, Dagger, Spear, Longbow, History, Nature, Arcana, Chondathan, Elvish, Three Additional Languages
 
 
Three Musical Instruments
 
Spells: three 0-level Wizard spells.
 
 
+2 INT
+2 CHA
 
 
Clothes (fine & traveler’s), Dagger, Silvered Longsword, Backpack, Potion of Healing, Waterskin, 20 gp plus 100 gp in various gems
 
 
38
 
 
Escaped Criminal  (on the run)
 
 
Shortsword, Dagger, Club, Light Armor, Deception, Stealth, Survival, Sleight of Hand, Chondathan, One Additional Language
 
 
Thieves’ Tools
 
 
+2 DEX,
+2 CON
 
 
Clothes (common), Club, Stolen Loaf of Bread & Jug of Wine
 
 
39-40
 
 
Exiled Noble
 
 
Longsword or Rapier, Dagger, History, Insight, Persuasion, Chondathan, Two Additional Languages
 
 
 
 
+2 INT,
+2 CHA
 
 
Clothes (traveler’s), Longsword or Rapier, Dagger, Backpack, Potion of Healing, Gold Signet Ring, Wineskin, Bedroll, 100 gp
 
 
41-45
 
 
Farmer
 
 
Club, Spear, Quarterstaff, Dagger, Light Armor, Nature, Perception, Survival, Chondathan, One Additional Language
 
 
 
 
+2 STR,  
+4 CON
 
 
Clothes (common), Pitchfork (as spear) or Spade (as club), Homemade Padded Armor, Backpack, Bedroll, Sack of Vegetables, Waterskin, 2d6 sp
 
 
46
 
 
Fisherman
 
 
Spear, Club, Dagger, Light Armor, Nature, Survival, Chondathan, One Additional Language
 
 
Water Vehicles
 
 
   +2 STR,
+2 CON
+2 DEX
 
 
Clothes (common), Club, Dagger, Homemade Padded Armor, Backpack, Bedroll, Waterskin,   2d6 sp
 
 
47
 
 
Footpad
 
 
Club, Dagger, Shortsword, Deception, Intimidation, Stealth, Chondathan, One Additional Language
 
 
 
 
+2 STR,
+2 DEX
 
 
Clothes (common), Bronze-Headed Club, Dagger, Shortsword, Sack, Wineskin, 2d6 sp
 
 
48
 
 
Forester/ Hunter/ Trapper
 
 
Dagger, Club, Shortbow, Spear, Nature, Perception, Survival, Chondathan, One Additional Language
 
 
Woodcarving Tools
 
 
+2 DEX,
+2 WIS
 
 
Clothes (traveler’s), Dagger, Shortbow, 20 arrows, Hunter’s Trap, 1d6 Beaver Pelts, Backpack, Bedroll, Woodcarving Tools, Collection of Small Wooden Animals, Waterskin, 10 gp
 
 
49
 
 
Gambler
 
 
Dagger, Club, Deception, Insight, Sleight of Hand, Chondathan, Three Additional Languages
 
 
Gaming Sets (cards & dice)
 
 
+2 DEX
+2 CHA
 
 
Clothes (fine), Dagger in Hidden Sheath, Backpack, Bedroll, Coat with Hidden Pockets, Wineskin, Dice & Cards, Deed to a Ruined House in Neverwinter, 1d10x10 gp, Choose One:  Flamboyant Hat, Gold Tooth, Glass Eye, or False Eyepatch.
 
 
50
 
 
Grave Digger
 
 
Dagger, Club, Athletics, Intimidation, Chondathan, One Additional Language
 
 
 
 
+2 STR
+4 CON
 
 
Clothes (common), Shovel (treat as club), Dagger, Bedroll, Waterskin, 2d6 sp
 
 
51
 
 
Grave Robber
 
 
Dagger, Shortsword, Club, Light Armor, Investigation, Stealth, Chondathan, One Additional Language
 
 
 
 
+2 STR
+2 CHA
 
 
Clothes (traveler’s), Shortsword, Dagger, Leather Armor, Shovel (per club), Backpack, Sack, Bedroll, Waterskin, Pouch of 50 gp of Jewelry (assorted rings, necklaces, earrings, and brooches stolen from graves), 10 gp
 
 
52-55
 
 
Guild Artisan
 
 
Dagger, Club, Insight, Persuasion, Chondathan, One Additional Language
 
 
One set of Artisan’s Tools (your choice)
 
 
+2 to All
 
 
Clothes (traveler’s), Dagger, Club, One Set of Artisan’s Tools (pg. 154) Backpack, Bedroll, Waterskin, Mule (w/ Saddlebags), Letter of Recommendation from Former Master, 20 gp
 
 
56
 
 
Innkeeper   (former)
 
 
Dagger, Club, Insight, Persuasion, Chondathan, Two Additional Languages
 
 
One Musical Instrument
 
 
+2 WIS
+2 CHA
 
 
Clothing (traveler’s), Dagger, Wineskin, Backpack, Sack, Bedroll, 150 gp (life savings from selling what was left of your burned-down inn)
 
 
57
 
 
Jester/Juggler/ Entertainer
 
 
Dagger, Club, Acrobatics, Performance, Sleight of Hand, Chondathan, One Additional Language
 
 
One Musical Instrument
 
 
+2 DEX
+2 CHA
 
 
Clothes (traveler’s & performer’s motley), Dagger, Juggling Balls, One Musical Instrument of Your Choice,  Backpack, Bedroll, Waterskin,  10 gp
 
 
58
 
 
Laborer/ Porter
 
 
Dagger, Club, Athletics, Intimidation, Chondathan
 
 
 
 
+4 STR,
+2 CON
 
 
Clothes (common), Club, Sack, Waterskin, Push Cart, 2d6 sp
 
 
59
 
 
Locksmith’s Apprentice
 
 
Dagger, Perception, Sleight of Hand, Chondathan, One Additional Language
 
 
Thieves’ Tools, Tinker’s Tools
 
 
+2 DEX,
+2 INT
 
 
Clothes (common), Dagger, Backpack, Bedroll, Thieves’ Tools, Ring of Skeleton Keys, 4 Locks (w/keys), Waterskin,  20 gp
 
 
60-63
 
 
Mercenary
 
 
Dagger, Shortsword, Longsword, Spear, Crossbow, Shortbow, Light & Medium Armors, Athletics, Animal Handling, Intimidation, Chondathan, Two Additional Languages
 
 
 
 
+2 STR
+2 CON
 
 
Clothes (traveler’s), Leather Armor, Shield Painted w/Symbol of Former Mercenary Company, Longsword, Dagger, Whetstone & Oily Rag, Backpack, Bedroll, Wineskin, 5d6 gp, Momento (roll 1d6): (1) Hilt from a Broken Orc Scimitar, (2) Elf Arrow, (3) Uthgardt Snowcat-fang Necklace, (4) Troll’s Finger (still wiggling), (5) Zhentilar Captain’s Baton, or (6) Pouch of Tin Soldiers from your Childhood  
 
 
64-65
 
 
Merchant
 
 
Dagger, Club, Deception, Insight, Persuasion, Chondathan, Two Additional Languages
 
 
 
 
+2 DEX
+2 CHA
 
 
Clothes (traveler’s & fine), Dagger, Backpack, Bedroll, Wineskin, Pony (w/saddle and saddlebags), Merchant’s Scale, Steel Mirror, Tinderbox,     50 gp
 
 
66
 
 
Miner
 
 
Dagger, Club, Light Hammer, War Pick, Warhammer, Maul, Athletics, Survival, Chondathan, One Additional Language
 
 
Mason’s Tools
 
 
+2 STR
  +2 CON
 
 
Clothes (common), Pickaxe (Treat as Club), Sack, Bedroll, Waterskin, 2d6 sp
 
 
67
 
 
Minstrel
 
 
Dagger, Club, Performance, Sleight of Hand, Chondathan, Two Additional Languages
 
 
Three Musical Instruments
 
 
+2 DEX,
+2 CHA
 
 
Clothes (traveler’s & fine), Dagger in Hidden Wrist Sheath, One Musical Instrument of Your Choice,  Backpack, Bedroll, Waterskin, 20 gp
 
 
68-69
 
 
Noble, Dilettante (Waterdeep)
 
 
Longsword, Rapier, Dagger, Light & Medium Armor, History, Persuasion, Chondathan, Two Additional Languages
 
 
Gaming Set
 
 
+2 INT,
  +2 CHA
 
 
Fine Clothes, Masterwork Longsword or Rapier (+1 damage), Dagger, Chain Shirt, Gold Signet Ring, Backpack, Potion of Healing, Wineskin, Bedroll, 200 gp
 
 
70
 
 
Noble,  Second Son (Cormyr)
 
 
Longsword, Shortsword, Lance, Dagger, Club, All Armor, History, Persuasion, Two Additional Languages
 
 
 
 
+2 STR,
 +2 CON,
+2 CHA
 
 
Fine Clothes, Masterwork Longsword (+1 damage), Dagger, Chain Shirt, Gold Signet Ring, Backpack, Bedroll, Potion of Healing, Waterskin, 200 gp
 
 
71
 
 
Northman Reaver
 
 
Dagger, Battleaxe, Handaxe, Longsword, Light & Medium Armor, Intimidation, Survival, Chondathan, Illuskan
 
 
Water Vehicles
 
 
+2 STR
+2 CON
 
 
Clothes (traveler’s), Handaxe, Longsword or Battleaxe, Dagger, Chain Shirt, Wooden Shield, Horned Helm, Holy Symbol to Umberlee, Sack, Wineskin, 2d6 gp
 
 
72
 
 
Peddler
 
 
Dagger, Club, Animal Handling, Insight, Persuasion, Chondathan, One Additional Language
 
 
 
 
+2 WIS,
+2 CHA
 
 
Clothes (traveler’s), Dagger, Backpack, Bedroll, Waterskin, Mule loaded with 50 gp of Trade Goods (your choice), 10 gp
 
 
73
 
 
Pig Keeper
 
 
Dagger, Club, Sling, Animal Handling, Survival, Chondathan, One Additional Language
 
 
 
 
+2 STR,
 
+2 DEX
 
+2 CON
 
 
Clothes (common), Dagger, Sling, Sack, Bedroll, Warm Winter Cloak and Gloves Sewn By Your Mother, Lucky (but worthless) Rock, Waterskin,     2d6 sp
 
 
74
 
 
Pimp
 
 
Dagger, Club, Insight, Intimidation, Persuasion, Chondathan, One Additional Language
 
 
 
 
+2 STR
+2 CHA
 
 
Clothing (traveler’s & fine), Fancy Hat, Dagger, Sap (treat as Club) Boot with Hollow Heel, Wineskin, Backpack, Bedroll, 50 gp
 
 
75
 
 
Poisoner
 
 
 Dagger, Club, Medicine, Nature, Sleight of Hand, Chondathan, One Additional Language
 
 
Herbalism Kit, Poisoner’s Kit
 
 
+2 DEX,  
+2 INT
 
 
Dagger, Clothes (traveler’s), Pouch with 4 Pinches of Arsenic (ingested, DC 15 Con Save or 3d6 damage and poisoned for 1 day), Vial of Antitoxin, Backpack, Bedroll, Wineskin, 10 gp
 
 
76
 
 
Rat Catcher
 
 
Dagger, Club, Sling, Deception, Sleight of Hand, Stealth, Chondathan, One Additional Language
 
 
 
 
+2 DEX
+2 CON
 
 
Clothes (ragged), Dagger, Sack, 1d6 dried rats, 2d6 sp
 
 
77-78
 
 
Retired Veteran
 
 
Dagger, Club, Shortsword, Longsword, Spear, Crossbow, Light & Medium Armors, Animal Handling, Survival, Chondathan, Two Additional Languages
 
 
 
 
+2 STR
+2 WIS
 
 
Clothes (traveler’s), Longsword, Dagger, Leather Armor, Backpack, Bedroll, Wineskin, 20 gp, and Roll 1d4:  (1) Eyepatch (you are missing an eye), (2) Wooden Hand (you are missing one hand, and may not use two weapons), (3) Letter of Commendation, (4) Potion of Healing.
 
 
79
 
 
Sailor
 
 
Dagger, Club, Athletics, Perception, Chondathan, Two Additional Languages
 
 
Navigator’s Tools, Water Vehicles
 
 
+2 STR
+2 DEX,
+2 CON
 
 
Clothes (common), Dagger, Belaying Pin (per club), 50’ of Silk Rope, Bedroll, Sack,  10 gp
 
 
80-81
 
 
Scholar/Sage
 
 
Quarterstaff, Dagger, History, Arcana, Perception, Chondathan, Three Additional Languages
 
 
 
 
+4 INT
 
 
Clothes (traveler’s), Dagger, Quarterstaff, Three Obscure Tomes (on subjects of your choice), Bottle of Ink, 10 Sheets of Parchment, Your Personal Journal, Backpack, Wineskin, Bedroll, 50 gp
 
 
82
 
 
Scribe
 
 
Dagger, Club, Arcana, History, Sleight of Hand, Two Additional Languages
 
 
Calligrapher’s Supplies, Forgery Kit
 
 
+2 DEX,
+2 INT
 
 
Clothes (traveler’s), Writing Kit & Supplies, Forger’s Kit, Dagger, Backpack, Bedroll,    20 gp
 
 
83
 
 
Servant
 
 
Dagger, Club, Insight, Persuasion, Chondathan, One Additional Language
 
 
 
 
+2 to All
 
 
Clothes (common), Dagger, Bedroll, Letter of Recommendation from Former Employer, Waterskin, 10 gp
 
 
84-85
 
 
Shepherd/ Goat Herder
 
 
Dagger, Club, Quarterstaff, Sling, Athletics, Survival, Chondathan, One Additional Language
 
 
 
 
+2 STR,
+2 DEX
+2 CON
 
 
Clothes (common), Dagger, Sling, Quarterstaff, Sack, Bedroll, Goat or Sheep, Waterskin, 2d6 sp
 
 
86
 
 
Stonemason
 
 
Club, Dagger, Light Hammer, Warhammer, Maul, Light Armor, Athletics, Chondathan, One Additional Language
 
 
Mason’s Tools
 
 
+4 STR,
+2 CON
 
 
Clothes (common), Sledge Hammer (treat as Maul), Homemade Padded Armor, Backpack, Bedroll, Waterskin, 10 gp
 
 
87-88
 
 
Temple Acolyte (City)
 
 
Club, Mace, Light Hammer, Warhammer, History, Medicine, Religion, Chondathan (Common), One Additional Language
 
 
 
 
Herbalism Kit
 
Spells:  two 0-level Cleric spells
 
 
+2 WIS,
+2 INT 
 
 
Clothes (traveler’s), Priest’s Robes, Mace, Holy Symbol, Prayer Book, Healer’s Kit, Waterskin, Backpack, Bedroll, 20 gp
 
 
89
 
 
Temple Acolyte (Evil or War-like Church)
 
 
Club, Mace, Dagger, Morningstar, Warhammer, Light & Medium Armor, Intimidation or Stealth, Religion, Chondathan, One Additional Language
 
 
Choose 1:  Herbalism Kit, Thieves Tools, Poisoner’s Kit, <u>or</u> Disguise Kit
 
Spells:  one 0-level Cleric spells
 
 
+1 STR,
+1 CON,
+2 WIS 
 
 
Clothing (traveler’s), Mace, Leather Armor, Holy Symbol, Prayer Book, Healer’s Kit, Backpack, Bedroll,  Waterskin, 50 gp
 
 
90
 
 
Temple Acolyte (Noble Birth)
 
 
Longsword, Club, Mace, Religion, History, Persuasion, Chondathan, Two Additional Languages
 
 
Gaming Set, Herbalism Kit
 
Spells:  one 0-level Cleric spells
 
 
+2 WIS
+2 CHA
 
 
Clothing (fine & traveler’s), Priest’s Robes, Mace, Holy Symbol, Prayer Book, Healer’s Kit, Waterskin, Backpack, Bedroll, 200 gp
 
 
91
 
 
Temple Acolyte (Roguish Church)
 
 
Dagger, Club, Mace, Deception, Stealth, Sleight of Hand, Religion, Chondathan, One Additional Language
 
 
Thieves’ Tools
 
Spells:  one 0-level Cleric spells
 
+2 DEX
 +2 WIS
 
 
Traveler’s Clothing, Dagger, Club, Holy Symbol, Prayer Book, Healer’s Kit, Backpack, Bedroll, Wineskin, 10 gp
 
 
92
 
 
Temple Guard
 
 
Longsword, Shortsword, Mace, Club, Spear, Athletics, Perception, Religion, Chondathan, One Additional Language
 
 
 
 
+2 STR
+2 WIS
 
 
Traveler’s Clothing, Chain Shirt, Mace, Dagger, Holy Symbol, Backpack, Bedroll, Waterskin, 20 gp
 
 
93
 
 
Thief Catcher
 
 
Dagger, Shortsword, Club, Quarterstaff, Net, Sling, Light Armor, Investigation, Intimidation, Stealth, Chondathan, Two Additional Languages
 
 
Disguise Kit, Thieves’ Tools
 
 
+2  DEX,
+2 WIS
 
 
Quarterstaff, 2 Daggers, Shortsword, Clothes (traveler’s & common), Leather Armor, Vial of Antitoxin, Bag of 20 Caltrops, Manacles with Lock & Key, Magnifying Glass, Thieves’ Tools, Backpack, Bedroll,    20 gp
 
 
94
 
 
Tinker
 
 
Dagger, Club, Sling, Perception, Sleight of Hand, Chondathan, Two Additional Languages
 
 
Tinker’s Tools, Thieves’ Tools
 
 
+2 DEX,
+2 CHA
 
 
Clothes (traveler’s), Dagger, Tinker’s Tools, Thieves’ Tools, Mule loaded with Collection of Pots and Cheap Metalwork (worth 10 gp), Bedroll, Waterskin, 10 gp
 
 
95
 
 
Tumbler/ Acrobat
 
 
Dagger, Club, Quarterstaff, Acrobatics, Athletics, Performance,  Chondathan, One Additional Language
 
 
One Musical Instrument
 
 
+2 STR,
 +2  DEX
 
 
Clothes (traveler’s & performer’s motley), 50’ Silk Rope, Dagger, Backpack, Bedroll, Waterskin, 5 gp
 
 
96
 
 
Uthgardt Barbarian Wanderer (Griffon, Elk, Tree Ghost, or Blue Bear Tribes)
 
 
Club, Greatclub, Longsword, Battleaxe, Greatsword, Spear, Sling, Maul, Light & Medium Armor, Intimidation, Survival, Chondathan, Uthgardt, One Additional Language
 
 
 
 
+2 STR
+2 CON
 
 
One Weapon of Your Choice, Dagger, Hide Armor (furs), Traveler’s Clothes, Bedroll, Waterskin, 5 gp
 
 
97
 
 
Village Priest
 
 
Club, Mace, Quarterstaff, Sling, Insight, Medicine, Religion, Chondathan (Common), One Additional Language
 
 
Herbalism Kit
 
 
+2 WIS
+2 CON
 
 
Clothing (traveler’s), Priest’s Robes, Quarterstaff, Holy Symbol, Prayer Book, Healer’s Kit, Waterskin,  Backpack, Bedroll, 10 gp
 
 
98-100
 
 
Wizard’s Apprentice
 
 
Dagger, Quarterstaff, Arcana, History, Chondathan, Three Additional Languages
 
 
Herbalism Kit, Alchemists’ Supplies
Spells:  three 0-level Wizard spells
 
 
 
+2 INT
+2 WIS
 
 
Robes, Traveler’s Clothes, Dagger, Former Master’s Spellbook with 4 random 1st Level Spells, Backpack, Bedroll, Wineskin, 20 gp

Players will choose their race and gain the benefits.

Starting HP is 6 + Con mod

Starting Proficiency bonus is +1

You are not proficient in any saving throws.

You begin with only the equipment from your background and the money listed in the table.

If your background says that you know one or more 0-level spells, you may only cast one spell once per long rest.

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Level 0 Character reference

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